YOUR HAND
CPU HAND
A 4×4 grid. Some cells are randomly blocked. Players alternate placing cards. Most cards at the end wins.
Each game deals 5 cards randomly from the full 100-card deck — no two games are the same.
Attack, type, Physical Defense, Magic Defense — all in hex (0–F).
P: ATK vs DEF. M: MAG vs MDEF. X: best of ATK/MAG vs lower def. A: ignores defense.
Filled triangles show attack directions. When placed card's arrow faces an adjacent card that also has an arrow pointing back — a battle occurs.
Both cards roll 0 to their stat. Higher roll wins and captures. Ties leave cards unchanged. Captured cards can chain-capture others.